A meld is the umbrella term for any card grouping that meets the qualification requirements of the ruleset — the broader category that contains both sequences and sets.
The word meld provides a broader label for cards organized into a combination accepted by the rules. Within a casino game environment containing Rummy, recognizing this terminology makes it easier to distinguish properly grouped cards from unrelated cards that happen to be displayed together.
In Rummy terminology, a meld is any group of cards that has been organized into a combination that qualifies as valid under the applicable rules. The term is broader than "sequence" or "set" — it encompasses both of those combination types under a single label. When game instructions or discussions use the word meld, they are referring to any qualifying group without specifying which type it is.
Understanding meld as a category term clarifies language that might otherwise seem circular or redundant. When a rulebook says "all cards must be arranged into melds," it means all cards must belong to either valid sequences or valid sets — the two recognized subtypes of meld in most Rummy formats. A meld is not a third type of combination separate from sequences and sets; it is the term that groups them together.
The hierarchy is straightforward: sets and sequences are the two recognized types of meld. A sequence is a meld built on rank consecutiveness within a single suit. A set is a meld built on rank identity across different suits. Both satisfy the definition of a meld because both are valid combination groups under the applicable rules. Neither sets nor sequences are melds of different quality — they are simply melds of different types.
This hierarchy means that discussions using the word "meld" apply equally to both types. If a format rule says "the first two melds must include at least one sequence," it is using "meld" to mean any qualifying combination while specifying an additional constraint on one of them. Understanding that meld is the broader term makes such rules easier to parse.
Meld is the vocabulary that makes Rummy discussion concise — it allows reference to any qualifying combination without specifying the type each time. A hand with two sequences and one set contains three melds, and a hand that has not yet formed any qualifying combinations contains zero melds, regardless of how many cards are present.
Valid melds describe what happens to cards after useful combinations have been created, while another part of the table keeps changing throughout the round. Every draw reduces or alters the changing face-down card supply, giving the stock pile a distinct role as play continues.